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WebChatter LIVE





Saturday, November 23, 2024

Installation is the same as WebChatter. The COMPILED version of WebChatter 6.1 comes with WebChatter LIVE also.

Login Screen: (Click To Englarge)



Status Lights:

User is active on your web site
User is no longer on your web site
User would like to chat with you
You are paging the user for chat (click a green square to page)

When you are available to chat, users will see this logo on your web site:



When you are not available, users will see this logo on your web site:



Using Live Web Page Chat:

WebChatter LIVE allows you to chat instantly with users that are on your web site.

To enable your site to chat with live visitors, simply place this code on your web pages:

<CENTER><br> <SCRIPT LANGUAGE="JavaScript" SRC="http://yourserver.com/cgi-bin/chatlive.cgi?gname=account_name"><br> </SCRIPT><br> </CENTER><br>

Just use your web site URL and replace account_name with the account name that you want associated with this web site. Be sure you have registered this user in the WebChatter login section.

To login to the account, simply point your web browser to:

http://yourserver.com/cgi-bin/chatlive.cgi?area=login

The login screen will show up to 10 of your site visitors at one time. You can also have up 10 different people logged into the same account to have more support for your web site. Just be sure that each user logs in under a different name.

Customizing WebChatter LIVE Graphics:

There are four graphics files that WebChatter LIVE uses to distinguish when an operator is available to chat with: chat_live.gif, chat_live_invalid.gif, chat_live_email.gif, chat_live_join.gif, and they are all stored in the subdirectory, webchatter_graphics.

All of the below graphic files can have any width size. The height determines what the chatlive.cgi program should do.

chat_live.gif tells the user that there is an operator available to chat with. The height must be 60 pixels

chat_live_invalid.gif displays if an invalid account name is used to call the chatlive.cgi program from a web page. The height must be less than 58 pixels

chat_live_email.gif will be shown if there is no operator available to chat with. The height must be 58 pixels

chat_live_join.gif will scroll across the screen when an operator pages the user on the web site. The height must be 59 pixels

For paid versions of WebChatter LIVE, you can replace the webchatter_live_logo.gif with your own custom logo, instead of pointing to the Web Post Network web site.

Creating your own games:

If you are familiar with JavaScript, you may want to create your own games! There are several things to know first:

Line #1: Defines how you want the game window displayed. Works just as if you were to use the JavaScript window.open object.

Eg. width=400,height=475,resizable=0

This makes the game window a size of 400x475 and does not allow it to be resized

Line #2: Defines the default game piece for player one

Line #3: Defines the default game piece for player two

Line #4: This line generally should be all JavaScript and will be sent to player 2's browser each time player 1 makes a move

Line #5: This line generally should be all JavaScript and will be sent to player 1's browser each time player 2 makes a move

Line #6: Sent to player 1's browser when either player has won

Line #7: Sent to player 2's browser when either player has won

Line #8: Sent to both player's browser when neither has won

Line #9: Sent to both player's browser when both have joined the game

After Line #9, you can either define custom variables, or place a space between those lines and your game coding. An example of a custom defined variable is:

blackChecker=$main_url/webchatter_graphics/blackchecker.gif

This would be on Line #10 if you were to define it. To have your program output it, just call it as $blackChecker in your game code. For example:

<IMG SRC="$blackChecker">

When your game is loaded, the above line will actually be:

<IMG SRC="http://yourserver.com/webchatter_graphics/blackchecker.gif">

Using Telnet:

If you are on a Windows 95/98 machine, to run telnet, do the following:

The Telnet screen will then come up. Generally, you connect to the same address you would ftp files to your server.

Once you login with the same username and password as when you ftp files, the commands are very similar to DOS in Windows.

If you want to untar the files yourself, simply cd into the directory you uploaded the WebChatter file, and then:



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